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A Good Party DTO (id:#56306)
Avalon Hill (AH:ASL Annual `93a ID: A 56)   [next]   [previous]
Southeast of Mareth, Tunisia 1943-03-16 (2 others)
PJ3.5: Bloody Dawn (OAF Playtester's Journal # 3)
ITR-15: Tractor Factory 137 (Into The Rubble 2)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
BritishGerman
52.631578947368%

Overview:

Before the 8th Army could launch its assault on the Mareth Line, it had to clear the Axis outposts between the Wadi Zeuss and the Wadi Zigzaou. One of these, held by veterans of the 90th Light Division, encompassed a group of small hills appropriately named the "Horseshoe" by the British. Pilots reported that the Horseshoe was not heavily fortified, with few mines evident. Montgomery felt it a fine opportunity to safely blood the untested 201st Guards Motor Brigade before the heavy fight to break the Mareth Line. At a meeting of the brigade's officers, he quipped, "When I give a party it is a good party, and this is going to be a good party." The plan was to launch a two-battalion night attack behind a creeping barrage. After the Horseshoe was seized, MGs and AT guns would be brought forward to bolster the Guards against the inevitable counterattack.
Attacker: British (6th Grenadier Guards Motor Battalion)
Defender: German (Leichte Afrika-Division 90)  
9.5 turns
    Players: 2     OBA: Both     Night: Yes
Unit Counts:
Squads: A:18.5 D:10.5
AFVs: A:0
AFVs: D:0
Guns: A:0
OML 2-in. Mortar x 5
D:1
7.5cm leIG 18
5cm leGrW 36

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Night (E1), Base NVR: 3. A: Creeping Barrage (E12.7), Sappers (B28.8)
Map Board(s):
28 Show/hide map dependencies
PublicationBoard
ASL 7a - Hollow Legions (3rd Edition)28
ASL 5 - West of Alamein28
Overlays: D6 H1 W3
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-03-24(D) Will Willow vs Roy Connelly German winMy minefields were most effective. German fire consistently broke the Brits. A dicing it could be called.
2025-05-07(A) John Garlic vs Ed Barnes British winA nice night desert scenario which provides good learning opportunities in both areas. British got lucky with creeping barrage preceding their advance and providing cover as they infiltrated the minefields. I had barrage continue until T7, mainly to hinder fire while British advanced. Between mopping up and creeping barrage, British were able to push Germans over the CVP cap.
2025-05-07(D) A Fifteen vs John Garlic British win
2023-04-18(A) Kevin Duval vs Dwayne Duval British winBritish were caught early in the Minefield with many broken units. OBA helped to suppress the defenders long enough to make it out with half their forces rallied.
Brits managed to accumulate the needed CVP by Turn 6 for the win.
2023-04-18(D) Dwayne Duval vs Kevin Duval British win
View all or balance report
ActionDate
wwillow Added a playing2026-03-25 01:00:03
A15.4er Added a playing2025-09-15 13:27:44
jgarlic79@gmail.com Added a playing2025-05-07 17:55:28
asloser Linked the scenario to ROAR2025-03-16 16:53:40
Hutch Modified the misc. rules2025-03-16 09:15:49
FileDescriptionUserViews
For v661: map, turn track, overlays (A56_MapPlus_v661.vsav)VASL Setupmtrodgers991705
(night brit-germ.png)Imagehoxson11586
(A56 A Good Party.png)Map Imagehipsu1718
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by
M. Rodgers' illustrated AAR (opens in new window)mtrodgers99

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Statistics:
Avg Rating: 6.00Votes: 8
Views: 7911
To-Play list count: 3
Estimated Play time: 11.4 hours
Recorded Games: 5
Archive recorded plays:
British3
German2
Drawn:0

ROAR Data: (as of today)
A Good Party [Confirmed]
[A] German 7
[D] British 7
All Rights Reserved. (c)2022 Dave Ramsey.